Responsibilities
Collaborated with the Engineering Team to expand the Enemy Spawner into a global system, enabling designers to easily configure 150+ NPC AI behaviors to create challenging and varied encounters.
Designed 5+ enemy archetypes to drive the co-op difficulty curve, incentivizing full weapon utilization and securing highly positive studio playtest feedback.
Designed, tuned, and implemented diverse enemy weapon archetypes, such as shotguns and assault rifles, to create hectic and exciting escape scenarios when enemies are hunting the player
Company: First Contact Ent
Role: Sr Tech Game Designer
Team Size: 40
Genre: FPS
Platforms: PS5, PSVR2
Engine: Unreal Engine 5
March 2020 - Oct 2023
PSVR2 Download
Encounter Design: Exfil Mode (PVE)
Tuned 4+ weapon values and AI values in Exfil game mode. (27:27-34:22)
Balanced enemy damage, archetypes, and spawn locations for each exfil level’s mission objective locations.
Tuned enemy encounters to create moments of tension at each objective point when players had to defend the position.
Exfil Mode Playlist
Game & Level Design: Tutorial Area
Laid out and scripted things from the animation implementation of the glasses pickup, all the way to leaving the garage. (4:28-5:59)
Tuned Weapon handling values. (7:11-7:30)
Implemented the UI component to all interactable items. (6:02-6:18)
Blocked out the Gauntlet Run and targets with Tech Art. Video shows a failed run (10:17-12:27)

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