Responsibilities

  • Collaborated with the Engineering Team to expand the Enemy Spawner into a global system, enabling designers to easily configure 150+ NPC AI behaviors to create challenging and varied encounters.

  • Designed 5+ enemy archetypes to drive the co-op difficulty curve, incentivizing full weapon utilization and securing highly positive studio playtest feedback.

  • Designed, tuned, and implemented diverse enemy weapon archetypes, such as shotguns and assault rifles, to create hectic and exciting escape scenarios when enemies are hunting the player

Company: First Contact Ent

Role: Sr Tech Game Designer

Team Size: 40

Genre: FPS

Platforms: PS5, PSVR2

Engine: Unreal Engine 5

March 2020 - Oct 2023

PSVR2 Download

Encounter Design: Exfil Mode (PVE)

  • Tuned 4+ weapon values and AI values in Exfil game mode. (27:27-34:22)

  • Balanced enemy damage, archetypes, and spawn locations for each exfil level’s mission objective locations.

  • Tuned enemy encounters to create moments of tension at each objective point when players had to defend the position.

 

Exfil Mode Playlist

Game & Level Design: Tutorial Area

  • Laid out and scripted things from the animation implementation of the glasses pickup, all the way to leaving the garage. (4:28-5:59)

  • Tuned Weapon handling values. (7:11-7:30)

  • Implemented the UI component to all interactable items. (6:02-6:18)

  • Blocked out the Gauntlet Run and targets with Tech Art. Video shows a failed run (10:17-12:27)