Senior Gameplay Design

Combat Design

Senior Gameplay Designer with 9+ years of experience designing encounters, combat systems, and narrative gameplay across AAA multiplayer, VR, horror, and action titles. Experienced creating player-driven experiences through encounter pacing, combat design, AI behaviors, and cross-disciplinary collaboration from concept through implementation.

Video of 3Cs Work with Movement Feel and Character Abilities

Escape Velocity: TBA

🎖️ Contributions:

  • Camera Movement

  • Character Movement

  • Character Ability

Berserk Fan Game: Guts Attack Combinations Document

🎯 Goal:

Design attacks that felt responsive and had utility other than damage and fit the theme of unstoppable force.

🛠 Design:

Came up with the proposed medium combo paths and Heavy combo paths with unique dodge cancels and Cannon Hand attack cancels.

🎖️ Contributions:

Designed and iterated upon character’s combat logic, Designed character attacks.